

Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.

Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. Indebted to the wrong people, with his life on the line, veteran of the U.S. Just ask the judges from E3 2011, where the Irrational Games title won over 75 editorial awards, including the Game Critics Awards Best of Show. ↑ Techgage - Creative EAX vs Asus DS3D GX 2.BioShock® Infinite is a first person shooter like you’ve never seen.↑ Sound Blaster Gaming: BioShock Audio Guide (retrieved).↑ adjusting FOV in bioshock 1 - Steam Users' Forums (retrieved).Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false." (This way, everybody is happy) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people's displays.Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience.
